


The hidden answer
YEAR:
2024.12
EXPERIENCE:
AR making, illustration, video edit
inspiration.
This is a conceptual art project based on a sci-fi setting, where survivors progressively uncover lost clues through exploration, ultimately escaping the world. Please refer to the image text for the 'Background Introduction' and 'Final Answers' of the game.
The game rules require collecting specific items on each floor:
Floor 1 (Living Room): Collect 5 notes
Floor 2 (Investigation Room): Collect 3 gears
Floor 3 (Helipad): Take the plane and leave












YEAR:
2024.12
EXPERIENCE:
AR making, illustration, video edit
inspiration.
This is a conceptual art project based on a sci-fi setting, where survivors progressively uncover lost clues through exploration, ultimately escaping the world. Please refer to the image text for the 'Background Introduction' and 'Final Answers' of the game.
The game rules require collecting specific items on each floor:
Floor 1 (Living Room): Collect 5 notes
Floor 2 (Investigation Room): Collect 3 gears
Floor 3 (Helipad): Take the plane and leave
inspiration.
This is a conceptual art project based on a sci-fi setting, where survivors progressively uncover lost clues through exploration, ultimately escaping the world. Please refer to the image text for the 'Background Introduction' and 'Final Answers' of the game.
The game rules require collecting specific items on each floor:
Floor 1 (Living Room): Collect 5 notes
Floor 2 (Investigation Room): Collect 3 gears
Floor 3 (Helipad): Take the plane and leave
inspiration.
This is a conceptual art project based on a sci-fi setting, where survivors progressively uncover lost clues through exploration, ultimately escaping the world. Please refer to the image text for the 'Background Introduction' and 'Final Answers' of the game.
The game rules require collecting specific items on each floor:
Floor 1 (Living Room): Collect 5 notes
Floor 2 (Investigation Room): Collect 3 gears
Floor 3 (Helipad): Take the plane and leave
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design process.
The artwork utilizes a high-saturation color palette to create a psychedelic atmosphere. I personally illustrated all the scenes and character elements in Procreate and then constructed the scenes and interactive animations within Adobe Aero.
Play here! (Need to download Adobe Aero first)
The artwork utilizes a high-saturation color palette to create a psychedelic atmosphere. I personally illustrated all the scenes and character elements in Procreate and then constructed the scenes and interactive animations within Adobe Aero.
Play here! (Need to download Adobe Aero first)












